Archives of Nethys

Pathfinder | Starfinder

All Spells
Mystic | Technomancer


Deep Slumber

Source Starfinder Core Rulebook pg. 348
Classes Mystic 3
School enchantment (compulsion, mind-affecting)
Casting Time 1 round
Range close (25 ft. + 5 ft./2 levels)
Area one or more living creatures with a total CR of 8 or lower, all within a 10-ft.-radius burst
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes

Description

This spell causes living creatures in the area to fall into a magical sleep, gaining the asleep condition (except normal noise doesn’t wake up the sleeping creatures). Creatures with the lowest CR are affected first. Among creatures of equal CR, those who are closest to the spell’s point of origin are affected first. Deep slumber doesn’t affect unconscious creatures, constructs, or undead creatures.