Source Starfinder Core Rulebook pg. 366 Classes Mystic — School evocation Casting Time 1 standard action Range see text Area, Effect, or Targets see text Duration see text Saving Throw see text; Spell Resistance yesDescriptionWhen you cast miracle, you state what you would like to have happen and request that the power to which you are connected intercede. A request that is out of line with the power’s nature is refused. A miracle can do any of the following things. - Duplicate any mystic spell of 6th level or lower.
 - Duplicate any other spell of 5th level or lower.
 - Undo the harmful effects of certain spells, such as feeblemind.
 - Produce any effect whose power level is in line with the above effects.
   At the GM’s discretion, you may try to use a miracle to produce greater effects than these, but doing so may be dangerous or the spell may have only a partial effect.
   A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are the same as for a 7th-level spell. For the purpose of other effects that depend on spell level, miracle counts as a 9th-level spell.
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