| Pilot Action | Skill Check | DC | Result of Success | 
 | Break free | Piloting | 5 + enemy vehicle’s KAC | End vehicle engagement (and move 1 zone forward in chase progress phase) | 
 | Double maneuver* | Varies | Special (each at a -4 penalty) | Special-see page 283 (and vehicle moves 1 zone forward in chase progress phase) | 
 | Engage another vehicle | Piloting | Enemy vehicle’s KAC | Vehicle’s riders can attack one another or board another vehicle (and vehicle moves 1 zone forward in chase progress phase) | 
 | Evade | Piloting | 10 + vehicle's item level | Vehicle gains a +2 bonus to its AC (and moves 1 zone forward in chase progress phase) | 
 | Keep pace | Piloting | 10 + vehicle's item level | Vehicle moves 1 zone forward in chase progress phase | 
 | Slow down | None | None | Vehicle doesn’t move forward in chase progress phase | 
 | Speed up | Piloting | 17 + vehicle's item level | Move 1 zone forward immediately (and move 1 zone forward in chase progress phase) | 
 | Trick | Varies (see page 283) | 15 + vehicle's item level | Pilots behind you take -2 penalty to Piloting checks for 1 round (and vehicle moves 1 zone forward in chase progress phase) | 
 
 * A double maneuver is a full action that allows a pilot to take any two of the other actions listed in this table.