Archives of Nethys

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Vehicles / Custom Vehicles

Step 5 (Optional): Special Grafts

Source Tech Revolution pg. 78
The following grafts can help specialize your vehicle. Apply up to two of these grafts.

All-Terrain

Source Tech Revolution pg. 78
Designed for off-road travel, these rugged vehicles withstand rough terrain, weather, and abuse like no other.

Adjustments: Increase price by 5%, decrease speed by 5 feet, decrease full speed by 25 feet, decrease attack modifiers by 1. When moving through difficult terrain, this vehicle treats every other space of difficult terrain as a space of normal terrain.

Amphibious

Source Tech Revolution pg. 78
These craft travel just as easily on land or in water.
Adjustments: Increase price by 10%. The vehicle becomes a land and water vehicle, gaining either a ground speed equal to its swim speed, or vice versa.
Special: The vehicle must have the boat type graft (page 77) or any type graft that grants a land speed.

Armored

Source Tech Revolution pg. 78
These robust vehicles are fitted with armored plates or shielding systems that allow them to withstand punishing conditions.
Adjustments: Increase price by 20%, decrease speed by 10 feet, increase EAC and KAC by 2, increase Hit Points by 10%, increase hardness by 10%, increase cover by 1 step (partial cover becomes cover, cover becomes improved cover, etc.)
Special: The vehicle can’t have the tank type graft.

Computer-Assisted Controls

Source Tech Revolution pg. 78
Your vehicle contains a limited virtual intelligence (page 163) that can control the vehicle for short periods of time.
Adjustments: Increase price by 5%.
Systems: The vehicle gains an autopilot with a Piloting bonus equal to 4 + 1-1/2 × the vehicle’s level.

Hover

Source Tech Revolution pg. 79
Your vehicle’s movement is based on hover technology, achieving lift through powerful jets or antigravity fields. These vehicles are relatively fragile, as they need low overall mass to function properly.
Adjustments: Increase price by 10%, increase speed by 5 feet, decrease EAC and KAC by 1, decrease Hit Points by 20%. The vehicle becomes a land and water vehicle and gains the hover trait to its speeds. It can hover up to 5 feet over surfaces and ignores difficult terrain.
Special: The vehicle must have the boat type graft (page 77) or any type graft that grants a land speed.

Hybrid Aircraft

Source Tech Revolution pg. 79
These vehicles operate just as effectively on the ground as they do in the air, whether they use extendable wings or jet propulsion.
Adjustments: Increase price by 15%, increase speed by 10 feet, decrease EAC and KAC by 1, decrease Hit Points by 10%. The vehicle becomes an air and land vehicle, gaining either a land speed equal to its fly speed, or vice versa.
Special: The vehicle must have a land speed or fly speed.

Junk

Source Tech Revolution pg. 79
These vehicles are made of spare parts and discarded refuse, making for cheap (albeit unreliable) rides.
Adjustments: Decrease price by 20%, decrease full speed by 50 feet, decrease Piloting modifier by 3, decrease attack modifiers by 1. The vehicle gains the broken condition when reduced to 75% of its Hit Points instead of 50%.
Systems: The vehicle gains the Unstable Engine system.
Unstable Engine: Once the vehicle becomes broken, its engine explodes in 1d4 rounds (even if it’s been wrecked), dealing 1d6 fire damage in a 10-foot burst around the vehicle; this damage increases to 3d6 for anyone riding the vehicle. At 3rd level and every odd level thereafter, the burst deals an additional 1d6 damage (or an additional 2d6 damage to riders). Creatures can take half damage with a successful Reflex save (DC = the vehicle’s collision DC).
Special: If you have access to inert electronic and mechanical junk, this graft instead reduces vehicle price by 50%. This requires at least 10 bulk of junk for a Medium vehicle. For each size category larger than Medium, multiply the junk required by 8.

Luxury

Source Tech Revolution pg. 79
These vehicles are built for comfort and boast amenities like fully adjustable heated seats, chilled beverage holders, and premium sound systems.
Adjustments: Increase price by 20%, increase attack modifiers by 1 (maximum +0).
Systems: The vehicle gains a planetary comm unit and an autocontrol with a Piloting bonus equal to 4 + 1-1/2 × the vehicle’s level.

Racer

Source Tech Revolution pg. 79
Designed entirely for speed, these vehicles are designed for a single pilot for the purposes of racing or high velocity transportation; they also make excellent stunt fighters.
Adjustments: Increase speed by 5 feet, decrease Hit Points by 10%, decrease hardness by 20%, decrease passengers by 50%. After recalculating speed, increase full speed by 25%.

Transport

Source Tech Revolution pg. 79
These vehicles tend to be large and ponderous, but are capable of high speeds over long distances.
Adjustments: Increase overland speed by 20%, decrease piloting modifier by 1, increase passengers by 100%.