Archives of Nethys

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All Rules | Downtime Rules

Charter Development

Charter Downtime Activities

Source Starfinder #40: Planetfall pg. 44
The following charter downtime activities use the rules for downtime activities presented in Starfinder Character Operations Manual; each one takes a week of time due to their complexity

Assuage Unrest

Source Starfinder #40: Planetfall pg. 44
You spread goodwill and mollify criticism.
Activity: You spend a week traveling through your charter, talking to people and dealing with their problems, or holding a festival or party to boost morale. Spend Resource Units equal to your charter’s size divided by 5 (round down, minimum 1).
Results: Reduce your charter’s Unrest score by 1d4. For every additional Resource Unit you spend, you can reduce your charter’s Unrest score by an additional 1.

Bolster Trait

Source Starfinder #40: Planetfall pg. 44
You prepare your charter for trouble to come.
Activity: You spend a week focusing on one aspect of your charter. Select a single charter trait and spend Resource Units equal to that trait’s current value (minimum 1).
Results: The trait you selected is treated as 1 higher for the purpose of undertaking projects and resolving events; this effect lasts until the beginning of the next charter turn.

Perform Administrative Duties

Source Starfinder #40: Planetfall pg. 45
You perform the basic administrative functions required to maintain your charter.
Activity: You spend a week reading reports, meeting with advisors, and drawing up plans for future projects the charter will undertake.
Results: The charter turn proceeds as normal. Special: If no PC performs this downtime activity each charter turn, the charter skips the Resource Collection and Choose Projects steps of the charter turn.