| D20 | Adventure Hook |
| 1 | Rebels claim that a government uses magic to pacify the populace. |
| 2 | The magic holding this improbable world together starts to fade. |
| 3 | Xenodruids seek to merge with a verdant planet’s world-mind. |
| 4 | A world that once created pleasurable illusions for tourists has gone bad, trapping people beneath the surface. |
| 5 | When an oracle used to choose government ministers picks a pariah, officials want to suppress the truth. |
| 6 | A crime syndicate hides on a mystical world that erases their enemies’ memories. The devoured memories feed a supernatural evil. |
| 7 | Efforts to extract a magic ore are disrupting the world’s magical balance. |
| 8 | Intense magical fields disrupt advanced technology, causing them to cease functioning—even in orbit—and endangering visiting starships. |
| 9 | Smugglers actively defy a magocracy’s restrictions on magical exports. |
| 10 | On a planet tied to the First World, a bizarre stairway leads into an extradimensional space of unknown depth. |
| 11 | Xenobiologists believe the world they’re surveying is a bundle of eggs of a massive magical beast and seek to preserve this new life. |
| 12 | A vengeful exile has unleashed an extraplanar bioagent that burns out spellcasters’ nerves. |
| 13 | Genies war over a world at a nexus of the Elemental Planes. |
| 14 | A world’s people live out of phase with the Material Plane. They believe recent arrivals are ghosts. |
| 15 | Unpredictable magical effects on an uninhabited world call for surveying and taming before colonization. |
| 16 | A malevolent entity is drawn to a world that spawns planar portals. |
| 17 | Diminutive, hive-minded sapient creatures magically manipulate their world in misguided, dangerous attempts to communicate with visitors. |
| 18 | A grieving mystic uses enchanted bombs to ignite magical currents and turn back time, releasing unintended effects. |
| 19 | When a notorious raider snatches a magic stone from a remote world, a curse follows their flight across the galaxy. |
| 20 | A mighty being, such as a void dragon, consumes magical creatures, forces, and items to become a “death god.” They have a loyal cult. |