Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Rules | Downtime Rules


Infinite Worlds / Accord

Accord And Skill Checks

Source Galaxy Exploration Manual pg. 97
A world’s accord reflects its inhabitants’ perspectives on whom they can trust and what they fear, impacting how easy it is to affect them with Bluff, Diplomacy, and Intimidate checks.
High Accord: Reduce inhabitants’ effective CR by 1 for the purpose of calculating Diplomacy check DCs. Inhabitants often have an initial attitude of indifferent or better.
Medium Accord: Typically, no change is involved.
Low Accord: Increase inhabitants’ effective CR by 1 for the purpose of calculating Diplomacy and Intimidate check DCs. Inhabitants often have good Bluff, Intimidate, or Sense Motive skill bonuses, and their initial attitudes are rarely friendly or helpful.