Archives of Nethys

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Races

The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM approves it.

Kitsune

Source Starfinder Enhanced pg. 27
Kitsune are shapeshifters able to assume two forms: an anthropomorphic fox and a humanoid. Clever, curious, and naturally magical, they have a fondness for travel and tricks.

Ability Modifiers +2 Dex, +2 Cha, –2 Str
Hit Points 4

Size and Type

Kitsune are Medium humanoids with the kitsune and shapechanger subtype.

Agile

Kitsune gain a +2 species bonus to Acrobatics and Athletics checks.

Change Shape

As a standard action, a kitsune can assume the appearance of a single specific Medium humanoid. The kitsune always takes this specific form when using this ability. This ability otherwise functions as the change shape universal creature rule.

Kitsune Magic

Kitsune gain the following spell-like abilities: 3/day—dancing lights, At Will—token spell. The caster level for these effects is equal to the kitsune’s character level.

Low-light Vision

Kitsune have low-light vision.

About the Kitsune

Physical Description

A kitsune’s natural form resembles an anthropomorphic fox with dense, counter shaded fur that can be red, brown, tan, gray, black, or white. Kitsune have one tail at birth; however, those who master magic or achieve exceptional deeds in their lifetime sometimes grow additional tails, to an assumed maximum of nine tails, though reports of nine-tailed kitsune since the Gap are unsubstantiated.

Society and Alignment

Kitsune are a diverse people, curious and fond of travel and change. Most live among other societies, sometimes openly as kitsune, more often passing unseen in their humanoid forms and revealing their natural form only to those they trust. Many others wander endlessly. Kitsune regularly live in Absalom Station, the Diaspora, Preluria, and other worlds with loose societal structure. Kitsune don’t tend to be particularly religious, but they favor deities like Daikitsu, Desna, Eloritu, Flux, or Weydan.
Kitsune have a knack for reading social cues, forging friendships, and identifying biases, helping them quickly blend into other cultures and societies. Kitsune can usually recognize other kitsune instinctively, regardless of form. However, it’s taboo to out a kitsune’s identity when they’re in humanoid form, and kitsune have developed sundry tools to communicate surreptitiously.
Kitsune have a fluid and diverse concept of self, gender, and identity, and they judge people based on their deeds and legacy, rather than on appearance. Kitsune relish surprises and discovery, enjoying riddles, puzzles, jokes, and tricks. They value friendship, loyalty, and self-expression, and have a fondness for creative pursuits such as storytelling, acting, music, and art. Many have a “playful” relationship with the truth and are skilled at lying.

Adventurers

Kitsune are curious and eager to travel, making them natural explorers and entertainers. Less scrupulous kitsune often act as con artists, thieves, and pirates. They chafe at rigidity and tend to avoid hierarchal institutions. Kitsune make exceptional envoys, operatives, precogs, and witchwarpers.

Names

Kitsune usually adopt names that fit within the society they were born and raised, or match their humanoid form. Those who maintain their kitsune shape openly adopt traditional names or colorful nicknames. Some sample names include Cybermoon, Enmity, Kabura, Shizu, Tomomi, and Verve.