Archives of Nethys

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Races

The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. In Starfinder, the word “race” usually refers to an intelligent, selfaware species whose members can be considered characters rather than simple monsters. While not all races are appropriate for player characters, many of them are; any creature with a racial traits entry is a member of a potentially playable race, provided that your GM approves it.

Ganzi

Source Starfinder #46: The Perfect Storm pg. 60
Ganzis are planar scions touched by chaos. Some have ancestors who were affected by or dealt with chaotic outsiders known as proteans; these ganzi are marked with unusual features like serpent tails and feathered hair and are known as protean-kin. Others arise from being born in places where chaotic planar energies seep into the Material Plane. The interplanar nature of Drift travel is suspected of influencing ganzi births. Like their aasimar and tiefling cousins, ganzis tend somewhat toward typical alignments for their ancestry. Ganzis are known for creativity and artistry, as well as anti-authoritarian sentiments, and many ganzis exercise their artistic talents by creating graffiti and other unsanctioned street art.

Ability Modifiers +2 Con, +2 Cha, –2 Int
Hit Points 4

Size and Type

Ganzis are Medium outsiders with the native subtype.

Darkvision

Ganzis have darkvision with a range of 60 feet.

Distortion Resistance

Ganzis have acid resistance 5, electricity resistance 5, and sonic resistance 5, and they gain a +2 racial bonus to saving throws against polymorph effects.

Observant

Ganzis gain a +2 racial bonus to Sense Motive and Survival checks.

Reverse Fate

As a reaction to failing a saving throw, a ganzi can reroll the save and take the new result. The ganzi can use this ability once per day, plus a number of times equal to half their CR or level.

Alternate Racial Traits

Source Starfinder #46: The Perfect Storm pg. 51
The following are alternate racial traits for planar scions.

Armor Avatar

Source Starfinder #46: The Perfect Storm pg. 51
Scions descended from armor-plated celestials or anarchic warrior entities have an affinity for armor—it fits perfectly and protects more efficiently, as though it were an extension of the scion themself. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal. The armor avatar trait does not stack with the vesk’s armor savant trait, or an armor savant graft which grants the trait.
This replaces celestial radiance for aasimars or reverse fate for ganzis.

Bolstered Anatomy

Source Starfinder #46: The Perfect Storm pg. 51
Due to their chaotic heritage, some ganzis have redundant vital organs, such as extra hearts or livers. This often enables them to take more punishment than normal. A ganzi who has this trait gains Toughness as a bonus feat.
This replaces observant.

Myopic Resilience

Source Starfinder #46: The Perfect Storm pg. 53
Some planar scions build a particularly intense resistance rather than developing diverse resistances; tieflings of infernal lineage often possess superb fire resistance, for example. When selecting this trait, the planar scion chooses a single energy type to which they normally have resistance, such as cold, electricity, or fire. The scion loses resistance to the other energy types, but the resistance they choose increases to 10 at 8th level and to 15 at 12th level.
This ability alters celestial resistance for aasimars, distortion resistance for ganzis, or fiendish resistance for tieflings.

Prehensile Tail

Source Starfinder #46: The Perfect Storm pg. 53
A planar scion with this alternate racial trait has a long, dexterous, fully prehensile tail (or similar appendage, such as a tentacle or prehensile hair). This appendage enables them to wield and hold up to three hands’ worth of weapons and equipment. While their appendage increases the number of items they can have at the ready, it doesn’t increase the number of attacks they can make during combat.
This replaces observant for ganzi or deceitful for tieflings.