Archives of Nethys

Pathfinder | Starfinder

Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer

Main Details | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Sure-Footed (Ex)

Source Starfinder Core Rulebook pg. 96
Level Required 6
You move at your full speed when moving over difficult terrain, and without penalty when using Acrobatics or Stealth at your full speed.