Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Archetypes | Class Builds | Anchors | Temporal Anomalies

Class Builds

Below are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.
Ability Scores: This entry notes which ability scores are most important for the build.
Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.
Spells: Choices of spells that are particularly suited to the build are listed by spell level.
Feats: Useful feats are listed alphabetically.
Skills: These are the skills that best complement the build.

Apocalypse Seer

Theme: Dream Prophet

Source Galactic Magic pg. 16
You are haunted by visions of impending disaster and are acutely aware of the cascading effects of even the most minor actions.

Ability Scores

Dexterity and Intelligence are your most important ability scores, as they increase the effectiveness of your abilities and spells. Wisdom helps you with social skills.

Anchor

Doomed future

Temporal Anomalies

Advanced preparation (2nd), I knew you’d say that (5th), Tactical oracle (8th), Desperate rewrite (11th), and Outcome adjustment (14th)

Feats

Constant Alert, Extra Resolve, Improved Initiative, Lightning Reflexes, and Oracular Gift

Skills

Bluff, Culture, Diplomacy, Perception, and Sense Motive

Chronomancer

Theme: Priest

Source Galactic Magic pg. 17
You draw your ability to manipulate timelines from a magical source.

Ability Scores

Dexterity and Intelligence are your most important ability scores, as they increase the effectiveness of your abilities and spells. Wisdom helps your understanding of magic.

Anchor

Chronomancy

Temporal Anomalies

Shunt condition (2nd), Improved shunt condition (5th), Time walk (8th), Greater shunt condition (11th), and Outcome adjustment (14th)

Feats

Agile Casting, Mobility, Skill Synergy, Spell Focus, and Spellguard

Skills

Culture, Diplomacy, Mysticism, Perception, and Sense Motive

Time Traveler

Theme: Scholar

Source Galactic Magic pg. 17
You’re an expert combatant who carries little equipment, yet you’re never unarmed

Ability Scores

Dexterity and Intelligence are your most important ability scores, as they increase the effectiveness of your abilities and spells. Wisdom helps your understanding of magic.

Anchor

Timewarped

Temporal Anomalies

Ephemeral confidant (2nd), Instance analysis (5th), Looped existence (8th), Paradoxical genius (11th), and Offensive rewrite (14th)

Feats

Dive for Cover, Iron Will, Quick Draw, Tactful Advisor, and Technomantic Dabbler

Skills

Culture, Diplomacy, Mysticism, Perception, and Sense Motive

Time-worn Warrior

Theme: Mercenary

Source Galactic Magic pg. 16
You lived through something you shouldn’t have, dodging time’s inexorable flow and retaining the ability to manipulate timelines.

Ability Scores

Dexterity and Intelligence are your most important ability scores, as they increase the effectiveness of your abilities and spells. Constitution makes you hardier.

Anchor

Fragmented past

Temporal Anomalies

Future training (2nd), Time-hardened (5th), Forewarned (8th), Preternatural Strikes (11th), and Time’s Champion (14th)

Feats

Blind-Fight, Diehard, Enhanced Resistance, Great Fortitude, and Jet Dash

Skills

Acrobatics, Bluff, Piloting, Sense Motive, and Stealth