Archives of Nethys

Pathfinder | Starfinder

Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer
Drone


Main Details | Archetypes | Class Builds | Connections

Class Builds

Below are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.
Ability Scores: This entry notes which ability scores are most important for the build.
Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.
Spells: Choices of spells that are particularly suited to the build are listed by spell level.
Feats: Useful feats are listed alphabetically.
Skills: These are the skills that best complement the build.

Crusader Chaplain

Theme: Mercenary

Source Starfinder Core Rulebook pg. 90
Your divine power keeps you and your fellow crusaders fighting for the glory of your god.

Ability Scores

Wisdom is important because it enhances your spells and abilities and allows you to heal more, but you want to keep your Dexterity or Strength equal or higher, depending on your weapon.

Connection

Healer

Spells

Reflecting Armor (1st), Shield Other (2nd), Haste (3rd), Death Ward (4th), Mass Mystic Cure (5th), Psychic Surgery (6th)

Feats

Advanced Melee Weapon Proficiency or Longarm Proficiency, Extra Resolve, Harm Undead, Heavy Armor Proficiency, Weapon Specialization (advanced melee weapons or longarms)

Skills

Intimidate, Medicine, Mysticism

Empath

Theme: Priest

Source Starfinder Core Rulebook pg. 90
You are highly attuned to the emotional states of others, and you often help them work through their troubles.

Ability Scores

Wisdom is your most important ability score because it enhances your spells, abilities, and skills. A high Dexterity helps you stay out of harm’s way.

Connection

Empath

Spells

Share Language (1st), Status (2nd), Suggestion (3rd), Discern Lies (4th), Modify Memory (5th), Subjective Reality (6th)

Feats

Combat Casting, Skill Focus (Sense Motive), Spell Focus

Skills

Mysticism, Perception, Sense Motive

Star Shaman

Theme: Spacefarer

Source Starfinder Core Rulebook pg. 91
You feel most at home bathed in starlight, traveling throughout the galaxy for your own mysterious purposes.

Ability Scores

Wisdom is your highest ability score because it enhances your spells and abilities, and Constitution enhances your staying power.

Connection

Star Shaman

Spells

Wisp Ally (1st), Hurl Forcedisk (2nd), Dispel Magic (3rd), Cosmic Eddy (4th), Call Cosmos (5th), Gravitational Singularity (6th)

Feats

Great Fortitude, Improved Great Fortitude, Spell Focus, Toughness

Skills

Mysticism, Perception, Piloting

Xenodruid

Theme: Xenoseeker

Source Starfinder Core Rulebook pg. 91
You take inspiration from all life, no matter how strange or alien, and see it as sacred.

Ability Scores

Wisdom is your most important ability score because it enhances your spells and abilities, while Dexterity increases your Armor Class and allows you to take certain feats.

Connection

Xenodruid

Spells

Share Language (1st), Spider Climb (2nd), Tongues (3rd), Cosmic Eddy (4th), Telepathy (5th), Enshrining Refuge (6th)

Feats

Enhanced Resistance, Nimble Moves, Spell Focus

Skills

Life Science, Mysticism, Survival