Archives of Nethys

Pathfinder | Starfinder

Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer
Drone


Main Details | Archetypes | Class Builds | Exocortex | Tricks

Class Builds

Below are four examples of ways to build the class. These are examples of some of the choices you could make to create a specific kind of character, designed to help you think about different ways of playing the same class.

Theme: This is an appropriate theme for the class build.
Ability Scores: This entry notes which ability scores are most important for the build.
Class Choices: Many classes offer multiple choices within certain class features (such as envoy improvisations and mechanic tricks). These entries list some appropriate choices for the build, ordered by the earliest level at which you can take each option.
Spells: Choices of spells that are particularly suited to the build are listed by spell level.
Feats: Useful feats are listed alphabetically.
Skills: These are the skills that best complement the build.

Combat Technician

Theme: Mercenary

Source Starfinder Core Rulebook pg. 80
No target is too large or armored for you and your drone to take down.

Ability Scores

Dexterity is your most important ability score because you need it to hit, and Intelligence enhances your skills and pool of Resolve Points.

Artificial Intelligence

Combat Drone

Mechanic Tricks

Energy Shield (2nd), Boost Shield (8th), Resistant Energy (8th), Improved Resistant Energy (14th)

Drone Mods

Extra Ammo (1st), Energy Shield (11th)

Feats

Weapon Focus (longarms), Weapon Proficiency (longarms), Weapon Specialization (longarms)

Skills

Computers, Engineering, Medicine, Perception, Piloting

Enhanced Commando

Theme: Bounty Hunter

Source Starfinder Core Rulebook pg. 80
You have augmented your body and mind to turn yourself into a fighting machine.

Ability Scores

Dexterity is your most important ability score because you need it to hit, and Intelligence gives you more Resolve Points.

Artificial Intelligence

Exocortex

Mechanic Tricks

Overcharge (2nd), Overclocking (2nd), Hyperclocking (8th), Improved Overcharge (8th), Superior Overcharge (14th), Ultraclocking (14th)

Feats

Improved Initiative, Toughness, Weapon Focus (longarms)

Skills

Athletics, Engineering, Perception

Saboteur

Theme: Outlaw

Source Starfinder Core Rulebook pg. 81
You use stealth and technical skills to take down unjust institutions.

Ability Scores

Intelligence is your most important ability score because it enhances your skills and ability DCs; Dexterity increases your AC.

Artificial Intelligence

Stealth Drone

Mechanic Tricks

Hack Directory (2nd), Ghost Intrusion (8th), Saboteur (14th)

Drone Mods

Camera (1st), Invisibility Field (11th)

Feats

Skill Focus (Computers), Skill Focus (Engineering), Skill Synergy (Sleight of Hand and Stealth)

Skills

Computers, Physical Science

Starship Engineer

Theme: Spacefarer

Source Starfinder Core Rulebook pg. 81
You know your starship like no one else and seem able to push the vessel beyond its limits.

Ability Scores

Intelligence is important because it increases your pool of Resolve Points and enhances your skills; Dexterity allows you to be more effective in combat.

Artificial Intelligence

Exocortex

Mechanic Tricks

Quick Patch (2nd), Quick Repair (2nd), Engineer's Eye (8th), Mod Tinkerer (14th)

Feats

Grenade Proficiency, Technomantic Dabbler, Weapon Focus (longarms)

Skills

Computers, Engineering, Perception, Physical Science, Piloting