Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Mechanic | Mystic | Operative | Solarian | Soldier | Technomancer | Vanguard | Witchwarper

Main Details | Alternate Class Features | Archetypes | Class Builds | Exploits | Specializations

Operative Exploits

You learn your first operative exploit at 2nd level, and an additional exploit every 2 levels thereafter. Operative exploits require you to have a minimum operative level, and they are organized accordingly. Some require you to meet additional prerequisites, such as having other exploits.

Secure Mind (Su)

Source Starfinder #32: The Starstone Blockade pg. 52
Level Required 2
You have trained in methods to resist telepathic intrusion. Once per day, you can cast mental silence as a spell-like ability, using your character level as your caster level. You gain an additional use of this exploit at 6th level, and again at 10th level.