Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Chronosphere

Source Starfinder Enhanced pg. 120
Classes Precog 1-6
School evocation (force)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes

Description

You create and hurl a sphere of temporal distortion at a foe, disrupting their body and slowing their movements. Make a ranged attack roll against the target’s EAC, but you can add your key ability score modifier instead of your Dexterity modifier to the attack roll if it is higher. This sphere has the staggered critical hit effect. A creature hit by the sphere takes penalties to AC, Reflex saves, and speed that last until the end of your next turn, and the target can negate these penalties (but not the damage) with a successful Fortitude save.
1st: When you cast chronosphere as a 1st-level spell and hit the target, the sphere deals 1d12 force damage, and the target takes a –5-foot penalty to speed.
2nd: When you cast chronosphere as a 2nd-level spell and hit the target, the sphere deals 2d12 force damage, and the target takes a –5-foot penalty to speed and a –1 penalty to Reflex saving throws.
3rd: When you cast chronosphere as a 3rd-level spell and hit the target, the sphere deals 4d12 force damage, and the target takes a –5-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.
4th: When you cast chronosphere as a 4th-level spell and hit the target, the sphere deals 6d12 force damage, and the target takes a –10-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.
5th: When you cast chronosphere as a 5th-level spell and hit the target, the sphere deals 9d12 force damage, and the target takes a –10-foot penalty to speed, a –1 penalty to AC, and a –1 penalty to Reflex saving throws.
6th: When you cast chronosphere as a 6th-level spell and hit the target, the sphere deals 12d12 force damage, and the target takes a –10-foot penalty to speed, a –2 penalty to AC, and a –2 penalty to Reflex saving throws.