Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Semi-Auto Pistol

The semiautomatic mechanism of this pistol discharges spent cartridges and reloads fresh ones in the barrel, provided a cartridge remains in the magazine.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Semi-Auto Pistol, Tactical

Source Starfinder Core Rulebook pg. 173
Level 1; Price 260
Damage 1d6 P; Range 30 ft.; Critical
Capacity 9 rounds; Usage 1
Bulk L; Special analog

Semi-Auto Pistol, Advanced

Source Starfinder Core Rulebook pg. 173
Level 7; Price 5,500
Damage 2d6 P; Range 60 ft.; Critical
Capacity 12 rounds; Usage 1
Bulk L; Special analog

Semi-Auto Pistol, Elite

Source Starfinder Core Rulebook pg. 173
Level 10; Price 18,200
Damage 3d6 P; Range 60 ft.; Critical
Capacity 12 rounds; Usage 1
Bulk L; Special analog

Semi-Auto Pistol, Paragon

Source Starfinder Core Rulebook pg. 173
Level 13; Price 45,200
Damage 4d6 P; Range 60 ft.; Critical
Capacity 16 rounds; Usage 1
Bulk L; Special analog