Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Xenolash

A xenolash is a genetically engineered vine that weeps caustic, quick-hardening sap from the razor-sharp thorns along its length. Because the sap (rather than the weapon itself) entangles creatures, targets are not anchored to the xenolash. Grown in extraordinary conditions by Xenowardens and primarily sold only to those they trust, the plants derive their sustenance and amber-like sap from light, ambient energy, and atmospheric chemicals.

Xenolash, Seeded

Source Pact Worlds pg. 194
Level 18; Price 409,000
Hands 2; Proficiency Advanced Melee
Damage 9d8 A & S; Critical corrode 6d4
Bulk 1; Special analog, disarm, reach, trip

Xenolash, Immature

Source Pact Worlds pg. 194
Level 4; Price 2,430
Hands 2; Proficiency Advanced Melee
Damage 2d4 A & S; Critical corrode 1d4
Bulk 1; Special analog, disarm, reach, trip

Xenolash, Mature

Source Pact Worlds pg. 194
Level 10; Price 17,000
Hands 2; Proficiency Advanced Melee
Damage 5d4 A & S; Critical corrode 2d4
Bulk 1; Special analog, disarm, reach, trip

Xenolash, Blooming

Source Pact Worlds pg. 194
Level 14; Price 70,000
Hands 2; Proficiency Advanced Melee
Damage 9d4 A & S; Critical corrode 4d4
Bulk 1; Special analog, disarm, reach, trip