Archives of Nethys

Pathfinder | Starfinder

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Manufacturers | Other Items | Special Materials


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Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Plasma Cannon

Plasma cannons shoot large, explosive blasts of ionized plasma. They are difficult to use and have a relatively short range for a heavy weapon, but their impact has devastating effect.

Plasma Weapons

Superheated or electromagnetically charged gas becomes ionized plasma, which plasma weapons emit in a controlled blast. Ionized plasma deals both electricity and fire damage, tearing through organic flesh and metal alike. Plasma beams can be projected, as from a gun, or maintained in a steady beam with a powerful magnetic field, as the blade of a melee weapon.

Followers of Sarenrae popularized terms for the different intensities of plasma swords based on the heat they emit. The hottest, deadliest plasma weapon is a blue star, followed in descending order by white star, yellow star, red star, and finally tactical plasma weapons.

Plasma Cannon, Red Star

Source Starfinder Core Rulebook pg. 177
Level 8; Price 8,650
Damage 2d10 E & F; Range 100 ft.; Critical burn 1d8
Capacity 40 charges; Usage 5
Bulk 2; Special explode (5 ft.), unwieldy

Plasma Cannon, Yellow Star

Source Starfinder Core Rulebook pg. 177
Level 14; Price 62,800
Damage 4d10 E & F; Range 100 ft.; Critical burn 2d8
Capacity 100 charges; Usage 5
Bulk 2; Special explode (5 ft.), unwieldy

Plasma Cannon, White Star

Source Starfinder Core Rulebook pg. 177
Level 16; Price 189,200
Damage 6d10 E & F; Range 100 ft.; Critical burn 3d8
Capacity 100 charges; Usage 5
Bulk 2; Special explode (5 ft.), unwieldy

Plasma Cannon, Blue Star

Source Starfinder Core Rulebook pg. 177
Level 20; Price 950,000
Damage 8d10 E & F; Range 100 ft.; Critical burn 4d8
Capacity 100 charges; Usage 10
Bulk 2; Special explode (10 ft.), unwieldy