Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


SFS Note: If you roll a 4, the warpwave effect is confused instead of baleful polymorph.
Source Alien Archive 4 pg. 87
Classes Mystic 3, Witchwarper 3
School transmutation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 minute/level (see text)
Saving Throw Fortitude negates; Spell Resistance yes


You blast your target with the ripples of myriad realities, causing it to transform in unpredictable ways that are typically temporary. If the target fails its initial saving throw, roll on the Warpwave Effect table and apply the resulting condition, critical hit effect, or spell effect to the target. If the target is immune to this selected effect, roll a second time and apply the second effect instead (if it’s also immune to the second effect, it’s unaffected by the spell).
The effects’ durations vary. Those effects marked with a superscript 1 are instantaneous, whereas those marked with a superscript 2 are effects for which the target can attempt a new saving throw at the end of each of its turns to end the effect early. For effects marked with a superscript 3, each minute an affected creature can attempt a new saving throw to end that effect early. Unannotated effects follow their normal rules for duration. Except for baleful polymorph, a warpwave’s effects cannot be dispelled, but they can be removed by break enchantment, remove affliction, and any effect that specifically removes the imposed condition.
D12Warpwave Effect
1Severe wound1 (caster chooses the wound)
4Baleful polymorph (3rd level)
5Bleeding, Burning, or Corrode 3d6