Archives of Nethys

Pathfinder | Starfinder

All Spells
Mystic | Technomancer


Command

Source Starfinder Core Rulebook pg. 343
Classes Mystic 1
School enchantment (compulsion, language-dependent, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Description

You give the target one of the following commands, which it obeys to the best of its ability at its earliest opportunity. If the target can’t carry out your command on its next turn, the spell automatically fails.

Approach: The target moves toward you as quickly and directly as possible for 1 round, taking no other actions and triggering reactions (such as attacks of opportunity) for this movement as normal.

Drop: The target drops whatever it is holding. It can’t pick up any dropped item until its next turn.

Fall: The target falls to the ground and remains prone for 1 round. It can otherwise act normally.

Flee: The target moves away from you as quickly and directly as possible for 1 round, taking no other actions and provoking reactions (such as attacks of opportunity) for this movement as normal.

Halt: The target is dazed for 1 round.

Command, Greater

Source Starfinder Core Rulebook pg. 343
Classes Mystic 5
School enchantment (compulsion, language-dependent, mind-affecting)
Targets up to one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level

Description

This spell functions like command, except you can affect up to one creature per level and the targets continue the specified activity beyond 1 round. At the start of each commanded creature’s action after the first, it can attempt another Will saving throw to break free from the spell. Each creature must receive the same command.