Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials

Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Feral Frame

Source Tech Revolution pg. 54
Item Level 14; Price 75,000
EAC Bonus 21; KAC Bonus 23
Max Dex Bonus 4; Armor Check Penalty -4; Speed 50 ft., burrow 20 ft., climb 40 ft.
Strength 28 (+9); Damage 4d6 S or P; Size Huge (10-ft. reach)
Capacity 100; Usage 1/minute
Weapon Slots 1; Upgrade Slots 0; Bulk 50
This massive frame of curved metal and rippling carbon-fiber musculature resembles a quadrupedal predator, with sickle-clawed limbs and zero-edged fangs. Unlike other powered armor, a feral frame has no hands, and the control interface prevents the wearer from using their own hands for any other purpose. A feral frame includes an integrated automated loader upgrade and integrated juggernaut boosters upgrade, neither of which count against the feral frame’s carried bulk.