Archives of Nethys

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Light Armor | Heavy Armor | Powered Armor
Armor Upgrades

Powered Armor

Unlike light and heavy armor, powered armor requires its own battery, and comes with a fully charged battery at purchase. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a generator or recharging station (see page 234), or it can be replaced with a new battery when spent (see Table 7–9: Ammunition for battery pricing).
Click here for the remaining rules on Powered Armor.

Empire Aggressor

Source Starfinder #42: Whispers of the Eclipse pg. 51
Item Level 5; Price 3,025
EAC Bonus 8; KAC Bonus 12
Max Dex Bonus 2; Armor Check Penalty -4; Speed 30 feet
Strength 18 (+4); Damage 1d10; Size Large (10-ft. reach)
Capacity 20; Usage 1/hour
Weapon Slots 1; Upgrade Slots 4; Bulk 36
Of this armor's 5 upgrade slots, 2 of them can only be used to hold aeon stones.
This clockwork exoskeleton was the first powered armor designed for the Azlanti Star Empire military. Like other Azlanti armor of the time, it has no breathing apparatus incorporated, though it does have a rudimentary temperature-control system. Instead, it has two upgrade slots in the helmet that can be used only to hold aeon stones. These slots usually house clear spindle and iridescent spindle aeon stones, negating the wearer’s need to eat, drink, and breathe.