Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Pheromap


Pheromap, Advanced

Source Interstellar Species pg. 143
Item Level 5; Price 2,750; System Brain
This functions as the basic pheromap augmentation (see above), but your pheromap includes more detailed information about familiar species, granting you a +4 insight bonus to Sense Motive checks against living creatures you’ve successfully identified with your pheromap augmentation.

Pheromap, Basic

Source Interstellar Species pg. 143
Item Level 3; Price 1,300; System Brain
Your olfactory senses are enhanced and connected to the vlaka pheromap, giving you access to the connection between pheromones and emotions for many other species.
When a living creature is within the radius of your blindsight (scent) as a move action you can attempt a Perception skill check to identify it. The DC of the check is determined by the creature’s rarity, as presented on the Creature Rarity table (Core Rulebook 133). If you have blindsense (scent) or blindsight (scent), you gain a +5 enhancement bonus to this check. If successful, you also determine its initial attitude toward you (Core Rulebook 140). You can attempt this check untrained regardless of the DC, and having this augmentation counts as having access to an information network for the purposes of taking 20 on a check to identify a creature.