Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Adaptive Defense

An adaptive defense module emulates the ever-shifting defense of the tekhoinos. When you take acid, cold, electricity, fire, or sonic damage from an attack, you gain resistance to that energy type equal to 5 × the upgrade’s mark number; this resistance does not apply to the triggering attack, and it lasts for 10 minutes or until you take energy damage of another of those types, triggering a new resistance.

Adaptive Defense, Mk 1 (Hybrid)

Source Alien Archive 2 pg. 7
Item Level 7; Price 6,500
Slots 1; Armor Type Any; Bulk



Adaptive Defense, Mk 2 (Hybrid)

Source Alien Archive 2 pg. 7
Item Level 14; Price 75,000
Slots 1; Armor Type Any; Bulk


Adaptive Defense, Mk 3 (Hybrid)

Source Alien Archive 2 pg. 7
Item Level 17; Price 250,000
Slots 1; Armor Type Any; Bulk