Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Thermal Capacitor

This upgrade regulates heat, protecting you from extreme temperatures. You can exist comfortably in conditions between –50° and 170° F without needing to attempt Fortitude saves. In addition, the armor grants cold resistance and fire resistance. The amount depends on the capacitor’s type, as listed below.
  • Mk 1: Resistance 5
  • Mk 2: Resistance 10
  • Mk 3: Resistance 15

Thermal Capacitor, MK 3

Source Starfinder Core Rulebook pg. 205
Item Level 15; Price 120,000
Slots 1; Armor Type Any; Bulk



Thermal Capacitor, MK 1

Source Starfinder Core Rulebook pg. 205
Item Level 5; Price 3,600
Slots 1; Armor Type Any; Bulk


Thermal Capacitor, MK 2

Source Starfinder Core Rulebook pg. 205
Item Level 12; Price 36,250
Slots 1; Armor Type Any; Bulk