Archives of Nethys

Pathfinder | Starfinder

Armor | Weapons
Artifacts | Augmentations | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

Force Field

You can activate or deactivate your armor’s force field as a standard action. Once active, the device generates an invisible force field around you, including all your worn and carried items. The force field blocks solids and liquids but not gases or light (including laser beams). You can breathe while the field is active, but you can’t eat or drink.

While a force field is active, you gain a number of temporary Hit Points depending on the force field’s power. All damage dealt to you is subtracted from the force field’s temporary Hit Points first. A force field has fast healing, meaning that it regains temporary Hit Points at a fixed rate each round at the end of your turn, up to its normal maximum. If the force field’s temporary Hit Points are reduced to 0, it is inactive until the end of your next turn, when its fast healing restores some of its Hit Points. The charge capacity, amount of temporary Hit Points granted, and rate of fast healing vary according to the force field’s color code. A force field has a usage of 1 charge per round.

More powerful force fields also have a fortification ability, which gives a percentage chance that a critical hit is treated as a normal attack, dealing normal damage and not applying any critical effect. You roll your fortification percentage chance before the critical hit’s damage is rolled. If a force field is inactive, its fortification ability does not function. A suit of armor cannot support more than one force field upgrade.

ColorCapacityTemp HPFast HealingFortification
Brown10110%
Purple10520%
Black101030%
White201540%
Gray202050%
Green2025620%
Red4030740%
Blue4035860%
Orange4040980%
Prismatic1005010100%

Force Field, Gray

Source Starfinder Core Rulebook pg. 205
Item Level 12; Price 40,000
Slots 2; Armor Type Any; Bulk L



Force Field, Brown

Source Starfinder Core Rulebook pg. 205
Item Level 3; Price 1,600
Slots 2; Armor Type Any; Bulk L


Force Field, Purple

Source Starfinder Core Rulebook pg. 205
Item Level 6; Price 4,550
Slots 2; Armor Type Any; Bulk L


Force Field, Black

Source Starfinder Core Rulebook pg. 205
Item Level 8; Price 10,500
Slots 2; Armor Type Any; Bulk L


Force Field, White

Source Starfinder Core Rulebook pg. 205
Item Level 10; Price 20,000
Slots 2; Armor Type Any; Bulk L


Force Field, Green

Source Starfinder Core Rulebook pg. 205
Item Level 14; Price 80,000
Slots 2; Armor Type Any; Bulk L


Force Field, Red

Source Starfinder Core Rulebook pg. 205
Item Level 16; Price 180,000
Slots 2; Armor Type Any; Bulk L


Force Field, Blue

Source Starfinder Core Rulebook pg. 205
Item Level 17; Price 280,000
Slots 2; Armor Type Any; Bulk L


Force Field, Orange

Source Starfinder Core Rulebook pg. 205
Item Level 18; Price 400,000
Slots 2; Armor Type Any; Bulk L


Force Field, Prismatic

Source Starfinder Core Rulebook pg. 205
Item Level 20; Price 1,000,000
Slots 2; Armor Type Any; Bulk L