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Template Grafts | Universal Monster Rules


Source Starfinder #21: Huskworld pg. 60
A troop represents an organized group of creatures, often trained soldiers, who act as a unit rather than as individuals. Similar to swarms, troops are something of an abstraction, in that the troop’s component creatures are mostly irrelevant; only the troop as a whole matters for the purposes of combat. With a troop, running an encounter against a large number of lower-CR foes becomes much more manageable. Troops are created just like other creatures of their creature type, using the arrays for the appropriate CR in Appendix 1 of Starfinder Alien Archive and applying the troop subtype graft. Troops are not meant as exact simulations of tactical warfare, and GMs should not be overly concerned with trying to emulate the compounded abilities of a troop’s component individuals.

Aliens in the "Troop" Family

Swarm Dredger5

Troop, Swarm Dredger

Source Starfinder #21: Huskworld pg. 60

Swarm Dredger CR 5

XP 1,600
CE Small monstrous humanoid (troop)
Init +4; Senses blindsense (vibration) 30 ft., darkvision 60 ft.; Perception +15


HP 70
EAC 17; KAC 19
Fort +7; Ref +9; Will +6
Defensive Abilities Swarm mind, troop defenses; Immunities acid, fear effects, troop immunities


Speed 30 ft., burrow 20 ft.
Melee troop attack (1d4+8 S plus cling [DC 13])
Space 20 ft.; Reach 5 ft.


STR +5; DEX +4; CON +3; INT +0; WIS +1; CHA -2
Skills Acrobatics +11, Athletics +11, Stealth +11
Languages Shirren (can’t speak); telepathy 100 ft.


Environment any
Organization solitary, pair, or throng (3–6)

Special Abilities

Cling (Ex) Each creature that takes damage from a dredger troop’s troop attack must succeed at a DC 13 Reflex save or gain the flat-footed and off-target conditions until the end of the troop’s next turn as dredgers cling to the target’s body, throwing off their aim and balance.

Swarm Mind (Ex) Members of the Swarm are bound together into a singular hive mind by a blend of exuded pheromones, imperceptible movements of antennae and limbs, electrostatic fields, and telepathic communication. All Swarm creatures within 30 feet of each other are in constant communication; if one is aware of a threat, all are. (Such awareness can spread along a “chain” of Swarm creatures under appropriate circumstances, potentially alerting distant Swarm creatures). In addition, once per round when within 30 feet of another Swarm creature, a Swarm creature can roll twice and take the better result on a saving throw against a mind-affecting effect.


Thanks to their hive-mind intelligence, Swarm components organize easily into troop formations, becoming all the deadlier. The above stat block represents a group of dredgers, which are used by the Swarm en masse for digging trenches and burrowing behind enemy lines to cause remarkable amounts of chaos.

Extra Content

The following extra content was found for this creature:
- Troop (Creature Subtype) Graft Template