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Template Grafts | Universal Monster Rules


Sombrian

Source Alien Archive 4 pg. 112
When celestial bodies align, the cosmic fabric between the Material Plane and the First World sometimes thins, especially when combined with the emotional energy of the mortal fears and myths of those celestial bodies’ populaces. These ideal astronomical and psychological conditions often birth a sombrian, a fey creature imbued with either the blazing energy of a star or the eerie light of a blood moon.

Those born from a lunar eclipse are called lumyrs, while those born from a solar eclipse are called solmyrs. Both tend to resemble an intelligent species native to the system that birthed them. Most lumyrs have wings and other features reminiscent of nocturnal flying insects. However, their most unsettling feature is their apparent lack of internal organs; their mouths open into lightless voids, their wounds bleed only brief spatters of light, and their bodies are hollow, organ-less shells. Solmyrs’ eyes blaze like raging infernos and blinding light lines their bodies.

While lumyrs are insatiably curious and hedonistic, solmyrs are more reclusive and less focused on the ephemeral amusements of their kin. Many mythologies purport that each solmyr is granted a piece of prophecy upon their creation, most often a portent or warning about their star system of origin.

Aliens in the "Sombrian" Family

NameCR
Lumyr8
Solmyr13

Sombrian, Solmyr

Source Alien Archive 4 pg. 112

Solmyr CR 13

XP 25,600
LN Medium fey
Init +8; Senses low-light vision;; Perception +28

Defense

HP 190; RP 5
EAC 26; KAC 27
Fort +14; Ref +14; Will +16
Defensive Abilities void adaptation DR 10/cold iron; Immunities fire;; SR 24
Weaknesses vulnerable to sonic

Offense

Speed 30 ft., fly 60 ft. (Su, perfect)
Melee touch +19 (6d4+17 F plus cursed critical)
Ranged firebolt +21 (2d10+13 F plus cursed critical)
Offensive Abilities ill omens, searing radiance
Spell-Like Abilities (CL 13th)
1/day—contact other plane, heat leech (DC 24)
3/day—divination, holographic image (4th level, DC 23), greater invisibility, mind thrust (4th level, DC 23)
At will—slow (DC 22), prescience (DC 22)

Statistics

STR +4; DEX +8; CON +2; INT +2; WIS +6; CHA +4
Skills Acrobatics +28, Mysticism +23, Sense Motive +23
Languages Aklo, Common
Other Abilities divination expert, limited spaceflight

Ecology

Environment any
Organization solitary, pair, or court (1 solmyr and 2–7 lumyrs)

Special Abilities

Cursed Critical (Su) When a solmyr successfully scores a critical hit against a foe with one of the solmyr’s natural weapons, the attack’s flames inflict a curse as bestow curse (Will DC 21 negates).
Divination Expert (Su) When the solmyr casts a divination spell that involves a roll to determine whether the spell provides useful or misleading information, they roll twice and use the better result.
Firebolt (Su) A solmyr’s firebolt is a ranged attack with a range increment of 60 feet.
Ill Omens (Su) As a reaction when a creature the solmyr can see within 60 feet succeeds at an attack roll, saving throw, or skill check, the solmyr can spend 1 Resolve Point to force that creature to immediately reroll the check and use the lower result.
Limited Spaceflight (Su) A solmyrs can fly between a moon or similar satellite and the planet it orbits, or from one satellite to another, arriving in 1d3 days.
Searing Radiance (Ex) A solmyr is surrounded by an aura of fiery light that illuminates a 30-foot radius with bright light. The light also functions as a gaze ability, with affected creatures blinded for 1d3 rounds (Fortitude DC 21 negates). A solmyr can suppress or resume this ability as a swift action.