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Template Grafts | Universal Monster Rules


Fulmivar

Source Starfinder #24: The God-Host Ascends pg. 55

Fulmivar CR 11

XP 12,800
N Small outsider (elemental, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +20

Defense

HP 145
EAC 25; KAC 24
Fort +8; Ref +14; Will +14
DR 5/—; Immunities electricity, elemental immunities

Offense

Speed fly 10 ft. (Su, average)
Ranged galvanic pulse wave +22 (2d8+11 E; critical stunned [DC 20])
Offensive Abilities arcing flux (1d10+11 E, DC 20)

Statistics

STR +0; DEX +8; CON +3; INT +5; WIS +0; CHA +0
Skills Acrobatics +25, Computers +25, Physical Science +20, Survival +20
Languages Auran

Ecology

Environment any
Organization solitary or pair

Special Abilities

Arcing Flux (Su) As a full action, a fulmivar moves from its current location into a randomly chosen technological item. The item’s electronics are temporarily overloaded, imparting the broken condition to the item for 1d4+1 rounds. If a creature is carrying or wielding the item, they take 1d10+11 electricity damage. An affected creature can attempt a DC 20 Reflex saving throw to halve the damage and reduce the amount of time the item is broken to 1 round; an unattended item receives no save. The fulmivar can arc between multiple technological items in this way, as long as its total movement doesn’t exceed 60 feet, but the fulmivar can’t affect more than one item in the same space. This movement doesn’t provoke attacks of opportunity. Once the fulmivar uses this ability, it can’t use it again until after it has used its galvanic pulse wave attack.
Galvanic Pulse Wave (Su) As a ranged attack, a fulmivar can project an electrically charged wave of energy with a range increment of 80 feet. If the attack is successful, the target takes the listed damage and each creature adjacent to the target must succeed at a DC 20 Fortitude save or be staggered for 1 round. This attack has the unwieldy weapon special property.

Description

A fulmivar is a rare creature made from pure electricity, similar to a lightning elemental—though the former is more peaceful, while the fulmivar tends to be bombastic and aggressive. The keenly intelligent fulmivar can shape its pale turquoise electrical body into almost any form. Some appear as simple spheres and some take on humanoid shapes, but most seem to shift wildly between forms. In fact, a fulmivar is generally an erratic creature, constantly on the move. A conversation with a fulmivar tends to careen from topic to topic, as the elemental’s mind seems to avoid alighting on a single idea.

Fulmivars are attracted to the Material Plane by complex machines and larger electronic devices that have been exposed to high quantities of magic energy. They take up residence within these devices, coursing through wires and circuitry with unabashed glee. Each fulmivar has a favorite type of electrical device, and as a fulmivar ages, it seeks out more complex and powerful items to inhabit. Though it is uncommon, starships, factories, and power stations can be the home of a pair of bonded fulmivars.