Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | Starship-Scale | T | U | V | W | X | Y | Z

Template Grafts | Universal Monster Rules


Giant

Source Alien Archive 2 pg. 62
Giants are humanoid creatures with great strength and mighty stature, standing from 9 feet to over 25 feet tall. They often live apart from other races, as even space stations intended to be inclusive of multiple species are often too small to comfortably accommodate a giant’s massive size. How welcoming these giants are to non-giant visitors depends on the specific giant society, though all giants can be unpredictable and dangerous to others.

Aliens in the "Giant" Family

NameCR
Eclipse19
Moon Giant15
Shadow13

Giant, Eclipse

Source Starfinder #33: Dominion’s End pg. 58

Eclipse CR 19

XP 204,800
N Gargantuan humanoid (giant)
Init +1; Senses low-light vision, see in darkness; Perception +37

Defense

HP 415
EAC 33; KAC 35
Fort +20; Ref +16; Will +22
Immunities death effects

Offense

Speed 50 ft.
Melee ultraserrated longsword +33 (8d10+30; critical bleed 6d6)
Ranged hurled debris +30 (9d10+19 B plus 10-ft.-radius area of difficult terrain around the spot where the debris hit)
Space 20 ft.; Reach 20 ft.
Offensive Abilities infuse debris (19 HP or damage)
Spell-Like Abilities (CL 19th)
1/day—regenerate, shadow walk, snuff life (DC 24), star storm (DC 24)
3/day—call cosmos (DC 23), mass mystic cure (5th level), mystic cure (5th level)
At will—cosmic eddy (DC 22), death ward

Statistics

STR +11; DEX +1; CON +6; INT +2; WIS +9; CHA +4
Feats Deadly Aim
Skills Athletics +37, Intimidate +37, Mysticism +32, Survival +32
Languages Aklo, Common, Giant
Other Abilities eclipse empowered (greater resistant armor)
Gear ultraserrated longsword

Ecology

Environment any
Organization solitary, pair, or family (3–5)

Special Abilities

Eclipse Empowered (Su) When an eclipse giant is in the presence of and can see either a solar or a lunar eclipse, they’re affected by greater resistant armor for as long as the eclipse lasts or until the giant can no longer see the eclipse, whichever comes first. Upon first being affected by greater resistant armor, the eclipse giant can choose to be protected against all kinetic damage or four types of energy damage; the giant can’t alter this choice.
Infuse Debris (Su) As a move action, an eclipse giant infuses the next bit of debris they hurl with healing or destructive energies. If they choose healing energy, the difficult terrain the debris creates is infused with healing energy for 1 minute; a creature that ends its turn in that area heals an amount of Hit Points equal to the giant’s CR. If the giant chooses destructive energy, their next hurled debris attack is made against EAC and deals additional force damage equal to the eclipse giant’s CR on a hit.

Description

Eclipse giants are known to wander worlds with little care, and during an eclipse, a hidden “inner self” takes control, often changing the giant’s personality and approach to life.

Extra Content

The following extra content was found for this creature:
- Giant (Simple) Graft Template
- Cloud Giant (Giant) Graft Template
- Moon Giant (Giant) Graft Template
- Stone Giant (Giant) Graft Template
- Storm Giant (Giant) Graft Template
- Fire Giant (Giant) Graft Template
- Slag Giant (Giant) Graft Template
- Sun Giant (Giant) Graft Template
- Giant (Creature Subtype) Graft Template
- Eclipse Giant (Giant) Graft Template
- Giant Race Entry