Archives of Nethys

Pathfinder | Starfinder

Curses | Diseases | Drugs | Poisons


Poisons

Source Starfinder Core Rulebook pg. 232
Poisons are normally weaponized by loading a single dose into a weapon with the injection special property, such as an injection glove or needler pistol. It’s also possible to add a dose of poison to a melee weapon that deals piercing or slashing damage, though this takes a standard action and requires the poison to be in a vial that’s already in hand. For more information on poisons, including their effects and how they work, see Afflictions on page 414.

Green Lotus Extract

Source Starfinder Core Rulebook pg. 419
Level 8; Price 1,500
Type poison (contact); Save Fortitude DC 18
Track Charisma (special); Onset 1 minute; Frequency 1/round for 6 rounds
Effect progression track is Healthy—Weakened—Impaired—Pliable—Pliable. The second pliable functions as an end state.
Cure 1 save